![]() ![]() Or later in game: As alternative top floor can also be used to grow some seed. (with a random style ( worldname + "$b3bsy*" ) ) If you need more storage also a variation of base 3 was added ( $b3b): So if you need more flats it always grows by at least this size. The number behind base (base2 -> 2, base6->6 ) means the smallest size of the core NPC flat structure. But besides NPC you can also place all important crating stations there. Unfortunately they not made for storing many items. It will also grow if you have mods with more NPC's installed. This base 6 was originally idea from In this mod is a slightly modified version.īoth of this bases have 24 NPC flats. (those numbers let you save/load your styles)Ġ.2.1.2/3 - pearl brick (wall) added + fixĠ.2.2.0 - peal furniture, chain lantern, - instead of furniture tiles your start with some of those in the starting chest, - some base fixes on base3, -random only random style not baseĠ.2.2.1 - you can pause world gen in Gui mode, you can also disable gui mode: $noGĢ new base structures you can choose from and can compare with:īase2 (enter " $Ba2" behind you world name):Īnd here how it could look later in game: For people who don't use the GUI: Added option to only change the style of chair and desk ($d.), same options as furniture ($f.) It will use some quality with this.Ġ.2.2.3/.4 - bug fix for custom styles. It adepts to the number of town NPC's and the number of items of all active mods have together. If you have multiple mods active it might looks slightly different. In that small base all NPC's will get a room, you can build all important crafting stations (and many more) and you can store all items of vanilla version. What you will start with ( Base3 (enter " $Ba3" ): It would be nice if you can also write me your experience during playthrough with this base mod. As mentioned above if you think something can be done better or more efficient write me please. Mod made with personal preferences and for own usage. around the spawn point (bed) a high number of chests to quick-stack (base made for vanilla, there might be better if you play with mods) ![]() If you think you got a better base structure with higher NPC and chest density write me here please. ![]() Each of those can be done better but with negative effect for the other. It should balance a high NPC flat density with a high chest density. The main concept about this base is to reduce ways to NPC's, crafting stations, chests and a high amount of chest you can quick-stack too (after teleport back). It won't win a design award for good looking That's also your part. There will be also enough space for chest which allow you to store each item from active mods in you current game (only base 3 and base 4). It will check how many NPC your mods contain and resize the base accordingly. For NPC flats you don't need to care about. You still need to place chests and crafting stations. So if you are tiered building your own all the time that mod might work for you. "Start with base" is a small mod which generates a base at the end of world generation considering all NPC's of all active mods. ![]()
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